﻿using System;
using System.Collections.Generic;
using System.Text;

namespace CostomGameServer
{
	/// <summary>
	/// 主持游戏的游戏环境
	/// </summary>
	static class GameENV
	{
		//指示玩家的准备状态
		static Dictionary<int, bool> ready = new Dictionary<int, bool>( );
		//指示玩家的当前得分
		static Dictionary<int, int> points = new Dictionary<int, int>( );

		//创造世界
		static void BuildWorld() {

		}
	}
}
